Stringing UIs together


This took me longer than I'd like to admit to figure out, but I spent time last night reading up on Godot best practices about scene and script organization, and on how signals and other events can be wired up. I've now got a basic, configurable UI that can be navigated. The Web version won't quit, but the process does stop running :) 

To keep all assets as close to each other as I could, I picked up another of Admurin's packs, the UI Wood Theme. I want to re-do the main game interface over the next few days, using proper UI elements rather than the simple PanelContainer that is currently there, to make it all cohesive. I also picked up Flora and Fauna 4 and 10. These packs are the reason I picked Admurins stuff in the first place.

I've yet to work on the recipe library or how that will be implemented, but I think last nights reading has taught me enough to figure it out. I also want to add a simple fantasy music background loop and some click and grab effects, if I have a chance after the recipe library.

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