Stringing UIs together
This took me longer than I'd like to admit to figure out, but I spent time last night reading up on Godot best practices about scene and script organization, and on how signals and other events can be wired up. I've now got a basic, configurable UI that can be navigated. The Web version won't quit, but the process does stop running :)
To keep all assets as close to each other as I could, I picked up another of Admurin's packs, the UI Wood Theme. I want to re-do the main game interface over the next few days, using proper UI elements rather than the simple PanelContainer that is currently there, to make it all cohesive. I also picked up Flora and Fauna 4 and 10. These packs are the reason I picked Admurins stuff in the first place.
I've yet to work on the recipe library or how that will be implemented, but I think last nights reading has taught me enough to figure it out. I also want to add a simple fantasy music background loop and some click and grab effects, if I have a chance after the recipe library.
The Concentrator
Reduce to tinctures. Playable now, in browser.
Status | Prototype |
Author | witchypants |
Genre | Puzzle |
Tags | alchemy, Crafting |
More posts
- The Concentrator: a Less is More Themed SubmissionMay 14, 2023
- Playable loopMay 07, 2023
- Two inventories & a buttonMay 07, 2023
- Tinctures & TribulationsMay 06, 2023
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